1/4/2024 0 Comments Ver escape room 2019 online![]() The rise of gamification in the medical education setting coincides with the rise of a new generation of medical learners. In medical education, gamifying traditional lecture-based material has gained popularity as alternative methods of instruction. Gamification is the incorporation of game elements into a non-game setting. Ratings of didactics were higher for the escape box compared to the flipped classroom, while ratings of overall clerkship experience were not found to change significantly. ConclusionsĮscape boxes are adaptable to a virtual format and can teach abstract concepts such as teamwork and communication in addition to traditional lecture content. The escape box showed a higher average score (3.6 ± 0.63) compared to chest pain (3.5 ± 0.67) and abdominal pain (3.2 ± 0.77) flipped classroom sessions ( p = 0.0491) for the category of “lecturer explaining content clearly and at the proper level of complexity.” For the category of “lecturer provided effective instructional materials,” the escape box showed higher scores (3.6 ± 0.63) compared to flipped classroom for chest pain (3.4 ± 0.77) and abdominal pain (3.1 ± 0.80) ( p < 0.001). Eighty-six percent strongly agreed with feeling more engaged with the escape box, 84% strongly agreed with learning something new, 81% strongly agreed with finding the escape box to be satisfying, 78% strongly agreed with being able to apply knowledge gained, and 74% strongly agreed with wanting more escape boxes incorporated into medical education. One hundred thirty-four learners participated in the escape box and completed the survey. These responses were compared to the prior year’s evaluations on flipped classroom didactics and clerkship. Likert scale surveys were administered to assess participants’ perceptions of the escape box format of clerkship didactics as a whole and of the clerkship overall. The game consisted of a PDF with four cases containing puzzles to unlock a final clue. ![]() MethodsĪ virtual escape box was designed at our institution and incorporated into the mandatory two-week emergency medicine clerkship. We describe a virtual escape box in emergency medicine clerkship didactics to teach chest pain and abdominal pain and compare this instructional method to a traditional flipped classroom format. ![]() Gamification in medical education has gained popularity over the past several years. ![]()
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